Steamapi Writeminidump !free! Review

Steamapi Writeminidump !free! Review

A pointer to the EXCEPTION_POINTERS structure containing the actual exception data. uBuildID uint32

S_API void S_CALLTYPE SteamAPI_WriteMiniDump( uint32 uStructuredExceptionCode, void* pvExceptionInfo, uint32 uBuildID ); Use code with caution. Description uStructuredExceptionCode uint32 SteamAPI WriteMiniDump

: Steam’s backend typically only starts showing detailed crash data after at least 10 similar exceptions have been reported to prevent noise. A pointer to the EXCEPTION_POINTERS structure containing the

In your WinMain or entry point, register your handler. Ensure you use the /EHa compiler flag in Visual Studio to enable asynchronous exception handling. uint32 uBuildID )

A custom ID to track which version of your game submitted the crash. How to Implement Steam Error Reporting