In SEV, ship size is everything. Your starting hulls are tiny and fragile.

Reach Quantum Engines as quickly as possible. Speed is the ultimate force multiplier in SEV; if you can dictate the range of engagement, you can win against numerically superior forces. 2. Construction and Miniaturization

This is where you unlock the actual ship hulls, weapons, and facilities.

Because of the way dependencies work, it is often better to . Pick a specific goal—for example, Planet Shielding —and trace the requirements back to the start. Use the in-game Tech Tree viewer (right-click on a tech) to see exactly what you need. Avoid "wasting" research points on level 1 of every weapon type; it's better to have level 10 Anti-Proton Beams than level 2 in five different categories. Intelligence and Sabotage

You need to push through the Ship Construction branch to unlock Destroyers, Cruisers, and eventually the massive Dreadnoughts and Bases.

High burst damage, but can be countered by Point Defense.

Depending on your empire's traits (e.g., Psychic, Organic, or Crystalline), you will have access to exclusive branches that fundamentally change how your ships operate. Key Tech Branches You Must Prioritize 1. Logistics and Applied Physics