Added a "screenshot" uniform source, allowing shaders to detect when a screenshot is being taken and potentially adjust parameters for high-quality capture.
Corrected missing resource view descriptions for certain render targets and depth-stencil views, ensuring complex shaders function correctly in modern DirectX 12 titles. reshade 5.5.1
A primary goal of the 5.5.1 release was addressing crashes in high-profile titles and emulators: Added a "screenshot" uniform source, allowing shaders to