You can follow the real-time progress, view the source code, and test the latest WebGL builds via the public repository link below:
Survival isn't just about avoiding death; it’s about managing scarcity. Day 3 focused on the player’s vitals. The Survival Manager malevolent planet unity2d day1 to day3 public link
Established the project using URP to take advantage of 2D Lights and Shadows, which are essential for the "malevolent" atmosphere. You can follow the real-time progress, view the
Developing a survival game requires a delicate balance between atmosphere and mechanics. In Malevolent Planet, the player is stranded on a hostile alien world where the environment itself is the primary antagonist. Day 1: Project Setup and Movement Mechanics Developing a survival game requires a delicate balance
Organized the project into Scripts, Prefabs, Sprites, and ScriptableObjects to ensure scalability. Player Controller
Added a simple shader graph effect that makes the screen edge pulse red when the player is in danger. Day 3: Resource Management and UI Foundation
The focus for Day 1 was stability and "feel." A survival game fails if the character movement feels sluggish or unresponsive. Core Architecture